Shield Token
Protects you from a murder attempt for one night.
Earn gold by playing, then spend it in the shop or on loot boxes. Items are used from your private Quarters and can change how a round plays out.
Updated
Keep yourself alive: shields against murder, and saves against banishment.
Protects you from a murder attempt for one night.
Draw it from your Quarters at night. The next investigation to read you — Seer, Detective or Mirror Lens — reports the opposite of the truth, once.
Survive a banishment vote even if you receive the most votes — the next-highest is banished instead.
If you are banished, your role is never revealed.
Redirects a murder attempt on you to a random other living Faithful.
Refuse a Traitor's ultimatum without consequence.
Protects you from both murder and banishment for one full round.
If banished, you return to the castle instead.
Learn what other players are hiding.
Request a private, cryptic hint about another living player's true alignment.
Investigate a living player's true alignment.
Use at night from your Quarters. Compare two other living players — you learn only whether they share the same alignment, never which of them is which.
Muddy the waters at the roundtable.
Your vote is revealed anonymously during the vote reveal — including any tie-break revote, until the vote is settled.
Plant a rumour about another player. Claudia reads it aloud at the roundtable without revealing who sent it.
A misdirection meant for the Detective — has no effect until that role arrives at the castle.
Force one vote to be revealed before all others.
Cast on a player at the roundtable. They lose their vote at the coming banishment — they may still speak in their defence, but they cannot vote.
Use at the roundtable before the vote. That banishment is cast in secret — only the final tally is revealed, never who voted for whom. It lasts until the vote is settled: any tie-break revote stays secret too.
Cast on a player at the roundtable. They are struck silent for the rest of it. They alone are told, by private letter — never who did it, and no one else is told.
Odd, powerful and sometimes useful even after you are gone.
Claudia singles out what you said at the roundtable, in her own words, right before the vote.
Form a private alliance with another living player. If either of you falls, the other is told privately.
Equip it from your Inventory's Talismans menu to weight your next role assignment toward Traitor. Only consumed if it actually lands you the role — owning one unequipped does nothing.
Equip it from your Inventory's Talismans menu to weight your next role assignment toward Faithful. Only consumed if it actually lands you the role — owning one unequipped does nothing.
Does nothing while you live. Once you are out, light it for 5 emoji reactions in the game channel — which the eliminated are otherwise denied. Never burns while the castle is silent.
One final vote from beyond, after your elimination.
A coin found in your quarters — flip it any time. Heads: you gain a Shield. Tails: you lose your vote at the next roundtable.
Gold, XP and streak protection outside the game.
Missed a day? The Alibi says you were somewhere else entirely. Protects your streak for one missed day. Consumed on use.
150–300 Gold, added to your balance instantly on opening.
Doubles your personal Gold earnings this game — participation, rounds survived, correct votes, win bonus. Not the pot share.
100 XP, awarded instantly on opening.
400–700 Gold, added to your balance instantly on opening.
250 XP, awarded instantly on opening.
Make your arrival, and your exit, memorable.
A custom line Claudia reads aloud the moment you arrive at the castle. Permanent — configure it anytime.
A final message, read aloud if you are murdered. Permanent — configure it anytime.
A final message, read aloud if you are banished. Permanent — configure it anytime.
Replace the castle's painted likeness of you with one of your own. Upload and crop a picture through a private link, and once the Games Master approves it, it hangs in your frame on the gallery wall — the face the castle sees each morning, and the day you're murdered.
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