
The Key
One player starts with it β a Faithful, to begin with. Each night the holder privately names who wakes with it, and nobody may hold it twice, so it can end up with anyone and never comes back. While you hold it, there's a chance each day the Armoury opens after the mission: three boxes, two empty, and only you can open one β in front of everyone, so the castle learns who carries the key the moment you step forward. What you find (a Shield, a Clue, or The Seer) is never announced, and works even if you've already used that item this game. If the holder is eliminated while carrying it, the key leaves the game.





